
A
review of "The Siege of &Gondor"
By Anthony S Burdge
"One of the most enjoyable things about The Lord of the Rings for me is the depth of even its smallest storylines, and I've tried to keep the narrative flowing throughout this manual." --Matthew Ward
(Foreward to The Siege of Gondor, pg. 3)
As a long time fan of JRR Tolkien as game/hobby enthusiast I have played many games that were based
in the world of Middle-earth that never had the spirit of Tolkien fully invested in it.
Many games either rewrote or glossed over the vast, rich tapestry of his works.
For years companies have churned out game after game, saturating the market with basic, generic and flat presentations
of the leading fantasy story of all-time, The Lord of the Rings.
Until now.
Since Games Workshop launched its The Lord of the Rings. line, strategy battle gamers have
participated in enormous scenario campaigns, built high-quality models of their favorite characters while
walking the realms of Middle-earth and have not been let down. Each of the three rulebooks,
one for each film release has been, as all their products are, high quality writing and craftsmanship.
Those releases were just the beginning in the synthesis of gaming and a passion for the literature of JRR Tolkien.
The first three had scenarios for both the film and books versions of the fantasy classic and are the spark for a gamer’s
journey to further investigate the tales. With the release of the 1st expansion, Shadow and Flame, the creators began
to step away from the The Lord of the Rings. films not only proving that the game was not
just film based but that the creative team has a deep love and knowledge of Tolkien’s original work.
The latest expansion to be released in March 2004,
The Siege of Gondor, blends seamlessly the depth of Tolkien’s written word and strategy battle gaming.
The writer of The Siege of Gondor, Matthew Ward, has indeed done his homework in the timeline and sequence of events that
the expansion presents. His love and understanding of Tolkien’s work shines through as an example that literature,
especially Tolkien, and gaming can merge. Of course naysayers and nitpickers can find grey areas, which can be found in
anything if onelooks closely enough, but they are too small to note here. For those new to the Games Workshop LOTR line of
games may at first think that they are just a movie recreation, oh how wrong they will be.
In the opinion of this author the LOTR films diminished the impact of Tolkien’s heroes
(shameless subtle plug for a forthcoming Tolkien publication by Jessica Burke (Co-chair of NY Tolkien Society) and myself)
The game designers reinvigorate the glory of Tolkien’s heroes by utilizing touching moments in the TTT EE of Boromir
before he left for Rivendell. Some aspects of the films like the one above do leak into the game, ever minutely,
but its written original is the source of inspiration.
Unlike the films we get to meet characters like Beregond and his story leading up to his friendship with a certain hobbit
named Pippin and their service to the White City.
If you are a regular reader of White Dwarf magazine
like myself you have been following along with me the LOTR section in every issue.
The latest issue #290 (available now!) has an article written by Matthew Ward concerningthe Designers Notes to the
Siege of Gondor.
As a Tolkien purist (sometimes a staunch purist) at times I can’t help but to look at the writing of these articles and
supplements with a close eye. Keeping in mind my praise above of the game thus far,
I am equally impressed when the designers refer back to Tolkien’s tales, in this case Mat Ward states:
“As before, it was a very careful path I trod through Tolkien’s works (of course, we didn’t want to rewrite Tolkien).
Although I know the books well, there were all kinds of little details tucked away in the corners of the appendices that
I hadn’t fully considered before. After immersing myself in the chronology of the period we were looking to cover,
it became clear that, to represent Gondor’s plight, the book would have to cover much more than the siege of Minas Tirith.”
(White Dwarf#290, pg 119)
When a designer refers refer’s to sections in the book, and speak of their journey in to them before the game mechanics to
support their work and it comes to fruition in their product (as it has in the case of The Siege of Gondor) then the realization of their success is inevitable.
For the staunch gamer who probably
at this point is drooling to delve into the pages of the expansion there is plenty in its 64 pages.
Expanded siege rules and batter points
Fortress building and besieging
Siege engine building and modifying
New Weaponry: The Battlecry Trebuchet (yes the one that flung those huge pieces of masonry!), Avenger Bolt Throwers, Mordor War Catapults and Siege Bow
Orc Siege Tower building
If that was not enough each of a six part scenario, which has it its own rules right there in order to follow for smoother game play---want more?
Ok well you asked for it, The Appendix is titled—
The Siege of Helm’s Deep with two new scenarios (the heart of great game play) and an updated Demolition and siege machine rules set to better align them with the expanded siege rules in order to better demolish the defenders of Helm’s Deep.
The Siege of Gondor is written and designed by a true fan of Tolkien who obviously has a great love for the tales,
“Ultimately if I’ve managed to infect you with even half my enthusiasm for the underlying tales, then its been worth the effort” (Siege of Gondor, pg 3) This statement by Matthew Ward’s foreward to the expansion is best followed up by one from his article in White Dwarf 290.
In any event, I hope it will help drag you deeper into the world of Middle-earth (pg 120)
Fear not Mat, not only does your enthusiasm, knowledge,
love and respect for Tolkien’s work come across as bright as the light of the Valar, but educates the unfamiliar with accurate and essential aspects of the History of Middle-earth.
Look
for an extended review of The Siege of Gondor and its releases in
the March 2004 edition of the Journal
of Heren Istarion Parma Nölé
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